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	<title>When All We Need is Diablo</title>
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		<title>When All We Need is Diablo</title>
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		<title>Vacation Problem !!!!!! Azri Afifi</title>
		<link>http://craving4diablo.wordpress.com/2011/08/31/vacation-problem-azri-afifi/</link>
		<comments>http://craving4diablo.wordpress.com/2011/08/31/vacation-problem-azri-afifi/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 10:51:14 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/2011/08/31/vacation-problem-azri-afifi/</guid>
		<description><![CDATA[I&#8217;m writing this with tears in my eyes,Sorry i did not inform you about our trip,I and my family came down here to London, United Kingdom for a short vacation unfortunately we were mugged at the park of the hotel where we stayed,all cash,credit card and cell were all stolen from us but luckily for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=239&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m writing this with tears in my eyes,Sorry i did not inform you about our trip,I and my family came down here to London, United Kingdom for a short vacation unfortunately we were mugged at the park of the hotel where we stayed,all cash,credit card and cell were all stolen from us but luckily for us we still have our passports with us.</p>
<p>I&#8217;ve been to the embassy and the Police station here but they&#8217;re not helping issues at all and our flight leaves in few hrs from now but I&#8217;m having problems settling the hotel bills and the hotel manager won&#8217;t let us leave until i settle the bills..I am so confused right now and thank God nobody was injured because we complied immediately.</p>
<p>We are freaked out i really need your urgent help.</p>
<p>thanks,<br />
Azri</p>
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			<media:title type="html">Alex</media:title>
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		<title>Grim Dawn Skill Caps</title>
		<link>http://craving4diablo.wordpress.com/2011/08/12/grim-dawn-skill-caps/</link>
		<comments>http://craving4diablo.wordpress.com/2011/08/12/grim-dawn-skill-caps/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 01:32:16 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Stalking Medierra]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=235</guid>
		<description><![CDATA[I&#8217;m currently designing the masteries to include 24 skills, as opposed to TQ&#8217;s 20 per mastery. Also, skills tend to have more levels. Most skills in Grim Dawn have 12 or more levels with some going up to 20. All skills, regardless of their normal cap, also have an ultimate cap 10 levels higher, as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=235&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently designing the masteries to include 24 skills, as opposed to TQ&#8217;s 20 per mastery. Also, skills tend to have more levels. Most skills in Grim Dawn have 12 or more levels with some going up to 20. All skills, regardless of their normal cap, also have an ultimate cap 10 levels higher, as opposed to TQ where the ultimate caps were generally only 4-6 levels higher than the normal cap.</p>
<p>Each mastery has 8 tiers at the moment but I&#8217;ve reserved space in the UI for a 9th tier. I may either add in 1 additional master skill to each mastery that will boost all essential stats and damage (to help boost power at very high levels) or I may save it to add in some future high-level skills in an expansion.</p>
<p>While the later idea of releasing additional skills sounds cool, I honestly have no idea right now, how I&#8217;d make that work since the masteries are already pretty loaded with 24 skills a piece. I think a passive &#8220;master skill&#8221; to boost power levels in the end-game could be cool though or perhaps a couple for elevating different stats.</p>
<p><a href="http://www.grimdawn.com/forums/showpost.php?p=38039&amp;postcount=16">Sources</a></p>
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			<media:title type="html">Alex</media:title>
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		<title>Medierra Feedback of August 2011 RPS Interview</title>
		<link>http://craving4diablo.wordpress.com/2011/08/08/medierra-feedback-of-august-2011-rps-interview/</link>
		<comments>http://craving4diablo.wordpress.com/2011/08/08/medierra-feedback-of-august-2011-rps-interview/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 05:48:40 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Crate and Iron Lore]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Stalking Medierra]]></category>
		<category><![CDATA[crate]]></category>
		<category><![CDATA[grim dawn]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=230</guid>
		<description><![CDATA[Haha, I like the thread title! We may agree to disagree or, perhaps, it may be just a misunderstanding based on an imprecise communication of ideas on my part. Often when I talk about making the game darker, people assume I mean visually darker. What I really mean, is thematically darker. When I say &#8220;sexier&#8221; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=230&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Haha, I like the thread title!</p>
<p>We may agree to disagree or, perhaps, it may be just a misunderstanding based on an imprecise communication of ideas on my part.</p>
<p>Often when I talk about making the game darker, people assume I mean visually darker. What I really mean, is thematically darker. When I say &#8220;sexier&#8221; like God of War, I&#8217;m speaking figuratively and not talking about actual sexual content and I&#8217;m not advocating that it should have been like God of War. Mainly, I&#8217;m just saying that we should have been a bit bolder in our decision making and advertising of the game. There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone&#8217;s grandmother. I was literally told by one of the higher-ups that the game should be designed so that his grandmother would want to play it (even though his grandmother had never played a game before in her life). We were building a game with relatively complicated and hardcore gameplay systems but trying to make it thematically and visually appealing to as wide a casual audience as possible. The end result, is that the game was a little more bland and generic in some respects than it should have been and the game world didn&#8217;t do much to convey a sense of danger.</p>
<p>One example of this would be the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence. It was felt by one of the higher-ups that people might feel wrong killing enemies that displayed any obvious intelligence. I guess somehow it is wrong to fight intelligent enemies but okay to slaughter dumb animals? We also weren&#8217;t originally allowed to have humans die, ever, in the game and no human corpses.<span id="more-230"></span></p>
<p>One area where this handicapped us was in the creation of environmental assets that visually demonstrated the enemy&#8217;s war against humanity. We originally wanted to create enemy siege-works outside Athens but were told that would make the enemies seem too intelligent. It was a struggle just to monster camp assets. All of the ruins were also removed from Greece at one point because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins&#8230; I had to fight for both of these things. Without them, Greece would have just been a featureless expanse of wilderness with occasional human towns that never really appeared to be in any serious danger.</p>
<p>At the same time, we were told that enemies should seem like noble adversaries, not evil or demonic creatures. It was highly controversial when the designs for the Limos and Arachnids were first presented. I had to personally fight to get those approved because they were considered too grotesque and scary looking even though they were based on actually mythology. Undead and the Spirit Mastery were also a struggle to get in the game. I was told that Spirit Mastery was too &#8220;Necromancery and evil&#8221;. We managed to push a few more things like that through over the course of development but it was always frowned upon.</p>
<p>Basically, my belief is that Titan Quest never had as much style and character as it could have because we were afraid to do anything even remotely controversial. When I first designed the skill masteries, they were all based on Olympian gods, with skills modeled after the powers or attributes associated with different gods in mythology. This was rejected because it was potentially too religious and people might not want to feel like they were worshiping mythological gods to receive their powers.</p>
<p>We ended up with a game set in Greek mythology that barely contained any actual mythology other than the inspiration for some of the monsters and dialog on peripheral story-teller NPCs stuck off to the side in the towns. The first quest I put in the game, when we were prototyping it for THQ was modeled after one of the 12 labors of Heracles. The Erymanthian Board was terrorizing a town and the hunters they sent after it hadn&#8217;t returned. You had to ascend mount Erymanthos, discover the wreckage of the hunter&#8217;s camp, and then continue on to the snow-capped summit to battle the monstrous board. Of course, I was told we couldn&#8217;t have snow on the summit because people might not realize it snowed in Greece and then later the whole quest vanished and was replaced by generic crap like retrieving a dowry ring so some chick can get married while monsters are overrunning the world.</p>
<p>So, this is where I&#8217;m coming from. I don&#8217;t think the game needed to be all low-light environments or contain sex mini-games. When I talk about the difference between the TQ and TQ:IT box art, I&#8217;m talking about the difference between THQ hiring an outside marketing company to generate box art out of generic assets (ever look at the quality of the temples and stuff in the background?) vs. letting our artists design our own box art. The original box art we submitted for TQ was drawn up by our concept artist, featured a hydra that looked like the one in-game, had a far more interesting composition and better use of color. I think Titan Quest just needed more artistic freedom and personality so that something more unique and exciting could have been created in-game and conveyed by our marketing materials.</p>
<p>Of course, I&#8217;m probably also looking at this from the overly critical perspective of a developer evaluating their own work.</p>
<p><a href="http://www.grimdawn.com/forums/showpost.php?p=37225&amp;postcount=5">Original Post</a></p>
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			<media:title type="html">Alex</media:title>
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		<title>First Grim Dawn Video!</title>
		<link>http://craving4diablo.wordpress.com/2010/10/26/first-grim-dawn-video/</link>
		<comments>http://craving4diablo.wordpress.com/2010/10/26/first-grim-dawn-video/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 09:52:03 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[Crate and Iron Lore]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=225</guid>
		<description><![CDATA[First Grim Dawn video footage, eh not exactly footage but just a simple two times 360 degrees pivoting on character, parading the Old Groove environment and at the same time, preview of weather system. Oh and to avoid any confusion cause by fan-voice and end up blaming the game studio, this is my quote not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=225&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>First Grim Dawn video footage, eh not exactly footage but just a simple two times 360 degrees pivoting on character, parading the Old Groove environment and at the same time, preview of weather system.</p>
<p>Oh and to avoid any confusion cause by fan-voice and end up blaming the game studio, this is my quote not their. The video only just a sneek peek of Old Groove environment, just like the video title said.</p>
<span style="text-align:center; display: block;"><a href="http://craving4diablo.wordpress.com/2010/10/26/first-grim-dawn-video/"><img src="http://img.youtube.com/vi/vpf0pWpW63w/2.jpg" alt="" /></a></span>
<p>Like it on here and youtube, share on Facebook, tweet it and share it with the world!</p>
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			<media:title type="html">Alex</media:title>
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		<title>New Grim Dawn Monster Model</title>
		<link>http://craving4diablo.wordpress.com/2010/10/19/new-grim-dawn-monster-model/</link>
		<comments>http://craving4diablo.wordpress.com/2010/10/19/new-grim-dawn-monster-model/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 07:57:18 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[Crate and Iron Lore]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pictures]]></category>

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			<content:encoded><![CDATA[
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			<media:title type="html">Alex</media:title>
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			<media:title type="html">mob01</media:title>
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		<title>Grim Dawn Video Very Soon!</title>
		<link>http://craving4diablo.wordpress.com/2010/10/19/grim-dawn-video-very-soon/</link>
		<comments>http://craving4diablo.wordpress.com/2010/10/19/grim-dawn-video-very-soon/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 07:42:59 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[Crate and Iron Lore]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=208</guid>
		<description><![CDATA[Since medierra hinted on releasing some video on Grim Dawn forum, I&#8217;ve been quite restless. We expect to release our first video before the end of the month or, at the latest, sometime in November. We&#8217;ll be starting out with something pretty simple, just a quick pan-around of one environment to whet your appetite. We [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=208&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Since medierra hinted on releasing some video on <a href="http://www.grimdawn.com/forums/showpost.php?p=21398&amp;postcount=31" target="_blank">Grim Dawn forum</a>, I&#8217;ve been quite restless.</p>
<blockquote><p><span style="color:#ff6600;">We expect to release our first video before the end of the month or, at the latest, sometime in November. We&#8217;ll be starting out with something pretty simple, just a quick pan-around of one environment to whet your appetite. We hope to release a new environmental every month or so building up to a gameplay video. At least, this is our current plan.*</span></p>
<p><span style="font-size:xx-small;color:#ff6600;">*All plans are subject to change without notice and videos may be delayed or changed based on availability. Crate employees and their relatives are not eligible to enter. Videos may be void in some states. Please see official rules for more details.</span></p></blockquote>
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			<media:title type="html">Alex</media:title>
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		<title>Path of Exile Exclusive Classes &amp; Combat trailer</title>
		<link>http://craving4diablo.wordpress.com/2010/09/07/path-of-exile-exclusive-classes-combat-trailer/</link>
		<comments>http://craving4diablo.wordpress.com/2010/09/07/path-of-exile-exclusive-classes-combat-trailer/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 00:22:52 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=204</guid>
		<description><![CDATA[Another title come out with action-RPG loot-em-up style. Lately we see a stream of steady announcement of more loot-em-up games coming out. Maybe many guys out there try to juice some money out of Diablo 3 popularity. More all the better. I could enjoy more of these in 2011. Path of Exile is a free-to-play [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=204&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Another title come out with action-RPG loot-em-up style. Lately we see a stream of steady announcement of more loot-em-up games coming out. Maybe many guys out there try to juice some money out of Diablo 3 popularity. More all the better. I could enjoy more of these in 2011.</p>
<p><a href="http://www.pathofexile.com/" target="_blank">Path of Exile</a> is a free-to-play MMO not an exactly single player Diablo-style game. Check out this video by PCGAMER on the class and combat. Also inside, inventory peek, upgradable skill and item.</p>
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			<media:title type="html">Alex</media:title>
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		<item>
		<title>Darkspore: Not a Spore-sequel</title>
		<link>http://craving4diablo.wordpress.com/2010/09/06/darkspore-not-a-spore-sequel/</link>
		<comments>http://craving4diablo.wordpress.com/2010/09/06/darkspore-not-a-spore-sequel/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:05:49 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[Darkspore]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=199</guid>
		<description><![CDATA[Some of you might already heard about Darkspore, a new 2011-soon-to-come-loot-em-up arpg (um.. you might want to forget the loot-em-up part first) from the Spore creator, EA Maxis. This is entirely different game from Spore you know but it will use the &#8216;DNA&#8217; of the first Spore. Check out this new wiki if you want [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=199&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Some of you might already heard about <strong><a href="http://www.darkspore.com/" target="_blank">Darkspore</a></strong>, a new 2011-soon-to-come-loot-em-up arpg (um.. you might want to forget the loot-em-up part first) from the Spore creator, EA Maxis. This is entirely different game from Spore you know but it will use the &#8216;DNA&#8217; of the first <strong>Spore</strong>. Check out this new <a href="http://en.wikipedia.org/wiki/Darkspore" target="_blank">wiki</a> if you want to find out more.</p>
<h5>Darkspore Announcement and First Gameplay Trailer</h5>
<span style="text-align:center; display: block;"><a href="http://craving4diablo.wordpress.com/2010/09/06/darkspore-not-a-spore-sequel/"><img src="http://img.youtube.com/vi/2ywzuKKAUBk/2.jpg" alt="" /></a></span>
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			<media:title type="html">Alex</media:title>
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		<item>
		<title>Torchlight 2 Gameplay Gamescon 2010 Trailer</title>
		<link>http://craving4diablo.wordpress.com/2010/09/06/torchlight-2-gameplay-gamescon-2010-trailer/</link>
		<comments>http://craving4diablo.wordpress.com/2010/09/06/torchlight-2-gameplay-gamescon-2010-trailer/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 07:51:50 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Torchlight 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=195</guid>
		<description><![CDATA[Torchlight 2 was announced at the last Gamescon 2010 convention. Torchlight 1 is nothing major and awesome to me (yes it was interesting for the first play through but nothing else worth my time), so I wouldn&#8217;t expect much from it. But since Runic hearing and taking their fans comments and also the critics from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=craving4diablo.wordpress.com&amp;blog=9854517&amp;post=195&amp;subd=craving4diablo&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Torchlight 2 </strong>was announced at the last <strong>Gamescon 2010 </strong>convention. Torchlight 1 is nothing major and awesome to me (yes it was interesting for the first play through but nothing else worth my time), so I wouldn&#8217;t expect much from it. But since <strong>Runic </strong>hearing and taking their fans comments and also the critics from game journalist, it might be after all revolve into something much more better, in many ways, in many aspects. Try read the short article at <a href="http://gamescom.gamespot.com/story/6274273/torchlight-ii-hands-on-impressions" target="_blank">gamespot</a> when their journalist take first hands-on demo at previous Gamescon 2010.</p>
<span style="text-align:center; display: block;"><a href="http://craving4diablo.wordpress.com/2010/09/06/torchlight-2-gameplay-gamescon-2010-trailer/"><img src="http://img.youtube.com/vi/ejqCZw4Mua4/2.jpg" alt="" /></a></span>
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			<media:title type="html">Alex</media:title>
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		<title>Dungeon Siege 3 First Gameplay Trailer</title>
		<link>http://craving4diablo.wordpress.com/2010/09/06/dungeon-siege-3-first-gameplay-trailer/</link>
		<comments>http://craving4diablo.wordpress.com/2010/09/06/dungeon-siege-3-first-gameplay-trailer/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 01:08:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[APRG]]></category>
		<category><![CDATA[Dungeon Siege 3]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://craving4diablo.wordpress.com/?p=191</guid>
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