Author Archive

Vacation Problem !!!!!! Azri Afifi

Posted: August 31, 2011 in News

I’m writing this with tears in my eyes,Sorry i did not inform you about our trip,I and my family came down here to London, United Kingdom for a short vacation unfortunately we were mugged at the park of the hotel where we stayed,all cash,credit card and cell were all stolen from us but luckily for us we still have our passports with us.

I’ve been to the embassy and the Police station here but they’re not helping issues at all and our flight leaves in few hrs from now but I’m having problems settling the hotel bills and the hotel manager won’t let us leave until i settle the bills..I am so confused right now and thank God nobody was injured because we complied immediately.

We are freaked out i really need your urgent help.


Grim Dawn Skill Caps

Posted: August 12, 2011 in Grim Dawn, Stalking Medierra

I’m currently designing the masteries to include 24 skills, as opposed to TQ’s 20 per mastery. Also, skills tend to have more levels. Most skills in Grim Dawn have 12 or more levels with some going up to 20. All skills, regardless of their normal cap, also have an ultimate cap 10 levels higher, as opposed to TQ where the ultimate caps were generally only 4-6 levels higher than the normal cap.

Each mastery has 8 tiers at the moment but I’ve reserved space in the UI for a 9th tier. I may either add in 1 additional master skill to each mastery that will boost all essential stats and damage (to help boost power at very high levels) or I may save it to add in some future high-level skills in an expansion.

While the later idea of releasing additional skills sounds cool, I honestly have no idea right now, how I’d make that work since the masteries are already pretty loaded with 24 skills a piece. I think a passive “master skill” to boost power levels in the end-game could be cool though or perhaps a couple for elevating different stats.


Haha, I like the thread title!

We may agree to disagree or, perhaps, it may be just a misunderstanding based on an imprecise communication of ideas on my part.

Often when I talk about making the game darker, people assume I mean visually darker. What I really mean, is thematically darker. When I say “sexier” like God of War, I’m speaking figuratively and not talking about actual sexual content and I’m not advocating that it should have been like God of War. Mainly, I’m just saying that we should have been a bit bolder in our decision making and advertising of the game. There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone’s grandmother. I was literally told by one of the higher-ups that the game should be designed so that his grandmother would want to play it (even though his grandmother had never played a game before in her life). We were building a game with relatively complicated and hardcore gameplay systems but trying to make it thematically and visually appealing to as wide a casual audience as possible. The end result, is that the game was a little more bland and generic in some respects than it should have been and the game world didn’t do much to convey a sense of danger.

One example of this would be the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence. It was felt by one of the higher-ups that people might feel wrong killing enemies that displayed any obvious intelligence. I guess somehow it is wrong to fight intelligent enemies but okay to slaughter dumb animals? We also weren’t originally allowed to have humans die, ever, in the game and no human corpses. (more…)

First Grim Dawn video footage, eh not exactly footage but just a simple two times 360 degrees pivoting on character, parading the Old Groove environment and at the same time, preview of weather system.

Oh and to avoid any confusion cause by fan-voice and end up blaming the game studio, this is my quote not their. The video only just a sneek peek of Old Groove environment, just like the video title said.

Like it on here and youtube, share on Facebook, tweet it and share it with the world!

Since medierra hinted on releasing some video on Grim Dawn forum, I’ve been quite restless.

We expect to release our first video before the end of the month or, at the latest, sometime in November. We’ll be starting out with something pretty simple, just a quick pan-around of one environment to whet your appetite. We hope to release a new environmental every month or so building up to a gameplay video. At least, this is our current plan.*

*All plans are subject to change without notice and videos may be delayed or changed based on availability. Crate employees and their relatives are not eligible to enter. Videos may be void in some states. Please see official rules for more details.

Another title come out with action-RPG loot-em-up style. Lately we see a stream of steady announcement of more loot-em-up games coming out. Maybe many guys out there try to juice some money out of Diablo 3 popularity. More all the better. I could enjoy more of these in 2011.

Path of Exile is a free-to-play MMO not an exactly single player Diablo-style game. Check out this video by PCGAMER on the class and combat. Also inside, inventory peek, upgradable skill and item.

Darkspore: Not a Spore-sequel

Posted: September 6, 2010 in APRG, Darkspore, News, Video

Some of you might already heard about Darkspore, a new 2011-soon-to-come-loot-em-up arpg (um.. you might want to forget the loot-em-up part first) from the Spore creator, EA Maxis. This is entirely different game from Spore you know but it will use the ‘DNA’ of the first Spore. Check out this new wiki if you want to find out more.

Darkspore Announcement and First Gameplay Trailer

Torchlight 2 was announced at the last Gamescon 2010 convention. Torchlight 1 is nothing major and awesome to me (yes it was interesting for the first play through but nothing else worth my time), so I wouldn’t expect much from it. But since Runic hearing and taking their fans comments and also the critics from game journalist, it might be after all revolve into something much more better, in many ways, in many aspects. Try read the short article at gamespot when their journalist take first hands-on demo at previous Gamescon 2010.