Archive for the ‘APRG’ Category

First Grim Dawn video footage, eh not exactly footage but just a simple two times 360 degrees pivoting on character, parading the Old Groove environment and at the same time, preview of weather system.

Oh and to avoid any confusion cause by fan-voice and end up blaming the game studio, this is my quote not their. The video only just a sneek peek of Old Groove environment, just like the video title said.

Like it on here and youtube, share on Facebook, tweet it and share it with the world!

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Since medierra hinted on releasing some video on Grim Dawn forum, I’ve been quite restless.

We expect to release our first video before the end of the month or, at the latest, sometime in November. We’ll be starting out with something pretty simple, just a quick pan-around of one environment to whet your appetite. We hope to release a new environmental every month or so building up to a gameplay video. At least, this is our current plan.*

*All plans are subject to change without notice and videos may be delayed or changed based on availability. Crate employees and their relatives are not eligible to enter. Videos may be void in some states. Please see official rules for more details.

Another title come out with action-RPG loot-em-up style. Lately we see a stream of steady announcement of more loot-em-up games coming out. Maybe many guys out there try to juice some money out of Diablo 3 popularity. More all the better. I could enjoy more of these in 2011.

Path of Exile is a free-to-play MMO not an exactly single player Diablo-style game. Check out this video by PCGAMER on the class and combat. Also inside, inventory peek, upgradable skill and item.

Darkspore: Not a Spore-sequel

Posted: September 6, 2010 in APRG, Darkspore, News, Video

Some of you might already heard about Darkspore, a new 2011-soon-to-come-loot-em-up arpg (um.. you might want to forget the loot-em-up part first) from the Spore creator, EA Maxis. This is entirely different game from Spore you know but it will use the ‘DNA’ of the first Spore. Check out this new wiki if you want to find out more.

Darkspore Announcement and First Gameplay Trailer

Torchlight 2 was announced at the last Gamescon 2010 convention. Torchlight 1 is nothing major and awesome to me (yes it was interesting for the first play through but nothing else worth my time), so I wouldn’t expect much from it. But since Runic hearing and taking their fans comments and also the critics from game journalist, it might be after all revolve into something much more better, in many ways, in many aspects. Try read the short article at gamespot when their journalist take first hands-on demo at previous Gamescon 2010.

  • Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.
  • Destructible environments give evidence of your massive battles while collapsing stonework and flying shards of furniture can be used tactically to cause further injury to your foes.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills and window shutters.
  • Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
  • Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.
  • Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
  • Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
  • Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.
  • Satisfying enemy damage and death effects with an option to enable blood and gore.
  • New quest and conversation system will allow players to choose quest paths and rewards, interact with NPCs in more interesting ways, and an intuitive quest creation wizard will make life a lot easier for modders.
  • An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!
  • The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.