Archive for the ‘Dungeon Siege 3’ Category

Check out the latest screenshot of Dungeon Siege 3 at GamesCom 2010. I have to say, this look quite ‘Square’.

This is originally from incgamer video reuploaded by GulDarah. This Dungeon Siege 3 interview feature Feargus Urquhart, CEO of Obsidian.

More on Dungeon Siege 3. Gaming Union interviewed Obsidian CEO’s Feargus Urquhart about challenge aspect.

Gaming Union: “Besides increasing health and strength, how else are you building the challenge throughout the game?”

Feargus Urquhart: “A lot of times when you have a level of difficulty, normal, hard, insane, whatever, you just increase the hit points, so what we’re doing is … [giving] different settings for each encounter based upon your difficulty level, and it spawns different things. So what an easy encounter is one that’s just melee guys. But if you have melee guys and you throw a couple archers behind them, you haven’t doubled the hit points, but you’ve made the encounter a lot harder now.”

Gaming Union: “Can you tell us about any of the influences behind the changes to the game? You’re a studio picking up from another studio’s work, and you’re adding to it obviously.”

Urquhart: “A lot of the changes are bringing it from the PC to the console. Really a lot of it has been focusing on is that’s it’s gone from a point and click game which is very different from an animation and how the animation system works. When you’re controlling it, you want it to feel good and look good. One of the things we’ve really had to spend a lot of time on is figuring out how to get all that animation transitioning to look good and feel good. … And the PC will have a PC interface, so it won’t just be the game controllers, and we’re not going to turn off the controllers, so you can still play co op that way, but we’re PC guys, we want to have a really good PC interface. It’ll be mouse, it’ll be keyboard, it’ll be hot buttoned, all that.”

Gaming Union: “Thank you!”

I have read several articles about the impression of the Square demo of Dungeon Siege 3 at E3 2010 expo several days ago.

From reading several articles, I can fairly says that Dungeon Siege will not remains as hack and slash anymore. In fact, I didn’t bother to call it ARPG anymore.

Among the changes that really frustrated me is:

  1. Combat will not be mindless hack and slash anymore but instead, Obsidian will implement tactical combination of key in combat to produce variation of attack.
    – This so like the Witcher. I’ve played Witcher before and I can totally said that it is not my type at all. This is because the combat is too slow pace and involve specific and precise reaction to the time combat.
  2. There are two type of attack, first is one handed attack which is faster slashing attack and the other one is two-handed attack which more powerful and can slash many opponent at a time.
    – Now this is also sound like The Witcher. You should just call it The Witcher 1.5.
  3. The camera is over the shoulder type. While overview camera is still available, making the over the shoulder type as the main view also mean that the game is designed with that view in check.

Now now, I can totally expected that people who read this will say,

“What wrong with making it like RPG or the Witcher?”
or
“I couldn’t understand what’s wrong with all the new feature you complaining?”

Yes, no one saying it is wrong. But Dungeon Siege should remain as Dungeon Siege. It should remain true to what the old fan like about it. Now they trying to turn it into a whole new experience for classic RPG lovers.

It is not wrong, in fact RPG might have better and larger audience and it is very appealing in marketing view. But they should made a totally new game/franchise, not changing something as successful as Dungeon Siege into other genre. It is just not fair to their fans.

If you could be honest with yourself, you maybe could answer this question:

  • What if Diablo is made into RPG like Baldur’s Gate?
  • Neverwinter Night is made into hack and slash?
  • Starcraft is made into turn based strategy?
  • Civilization is made into real time strategy?
  • Command and Conquer series will be using system like Starcraft or Age of Empire?

And this question only can be answer by the respective game’s fans. I for sure will like if Neverwinter Night is made into hack and slash but Diablo as RPG is just plain sucks to me.

Chris Taylor will be supervised the development to keep it on check with the fan based? Sounds like lot of crap to me.

Yeah, the hints is all there for around one month, so it’s not that surprising. It’s just that we Dungeon Siege fans just want to at least hope that it will stay as DS. Check out this Gamasutra report about this. I have marked all the bullsheet that I can trace in this reports in bold type. It’s surprisingly a lot of crap in just one short reports.

Square Enix surprised fans of Gas Powered Games’ Dungeon Siegeaction-RPGs when it announced it would be publishing the third game in the series, with development handled by Obsidian Entertainment — and Obsidian has now revealed that Square Enix owns the franchise outright, giving the company inroads into the Western RPG market.

When the game was first announced earlier this month for PC, Xbox 360, and PlayStation 3, the relationship between Dungeon Siege III and the three companies was unclear. Obsidian CEO Feargus Urquhart shed more light on the situation during a Gamasutra-attended demonstration of the game at the E3 Expo in Los Angeles this week.

“Square actually purchased the IP from Gas Powered, and it’s a Square brand now,” Urquhart explained. He said Chris Taylor, Gas Powered founder and original Dungeon Siege designer, reviews every major new build of the game, although Gas Powered is not formally involved in development.

Chris gives us a lot of feedback, and we take all that criticism seriously, particularly when he says, ‘This doesn’t feel like Dungeon Siege,'” Urquhart said. “What we get from Square is a huge amount of support — a lot of good ideas about how they approach things in their games.”

The CEO claims he can’t even remember which company first proposed the idea. “It all happened simultaneously,” he said. “I’ve konwn Chris [Taylor] for years, and we’ve been talking to Square for at least a couple of years about doing a game with them. We had a team available, and Square was already working with Gas Powered on Supreme Commander 2.”

Square Enix’s ownership of Dungeon Siege broadens the famously RPG-centric publisher’s reach from Japanese-style RPGs to Western-style RPGs — although Dungeon Siege has always been closer to action-heavy Diablo series than to the narrative-driven Western RPGs like Obsidian’s own upcoming Fallout: New Vegas.

“There are 60,000 lines of dialogue in Fallout: New Vegas. There are not going to be 60,000 lines of dialogue in Dungeon Siege III,” Urquhart quipped. “We’re not going to have a conversation every five seconds.”

That doesn’t mean Obsidian won’t be applying its roleplaying experience to the game, however. While the studio plans to stay firmly with “action RPG” boundaries, Urquhart says the team definitely hopes to beef up the game’s narrative chops, with a rich world, more player quests, and better in-game storytelling.

“A lot of ARPGs are challenged by story — ‘Go kill the evil thing in the crypt,'” he said. “That’s been our big focus, and it’s a challenge. It’s something we work on all the time.

And this is what I called covering up their a**. Like the previous hints from previous BS about DS being made by Obsidian, this is just another one of the whole bunch of crap.

Chris gives us a lot of feedback, and we take all that criticism seriously, particularly when he says, ‘This doesn’t feel like Dungeon Siege,’

Look likes more concept arts to me. Square Enix tagged them as screenshot though. I don’t know.

SQUARE ENIX ANNOUNCES PARTNERSHIP WITH OBSIDIAN ENTERTAINMENT FOR DUNGEON SIEGE 3
The Torch is Passed for a New Incarnation of the Classic Action-RPG

–PRESS RELEASE–
London (07 June 2010) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories, announced today that it is partnering with Obsidian Entertainment® on DUNGEON SIEGE® 3. With input from the original developer, Gas Powered Games®, Obsidian Entertainment will develop the next incarnation of the DUNGEON SIEGE franchise with Square Enix as the game’s publisher. Coming for the first time to high-def home video game consoles, DUNGEON SIEGE 3 will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

DUNGEON SIEGE 3 is representative of Square Enix’s ongoing strategic partnership with Western game developers and its commitment to increasing its presence in those markets. The game will bring together the beloved aspects of the DUNGEON SIEGE franchise with Obsidian Entertainment’s expertise, to create an evolved action-RPG experience. In addition to its arrival on high-def consoles for the first time, the game will also feature an all-new co-op multiplayer mode.

Originally created by Chris Taylor and his critically-acclaimed studio Gas Powered Games, Taylor will serve as an advisor during the development of the game. DUNGEON SIEGE 3 will seamlessly blend intuitive action gameplay and a robust RPG system in an immersive world where every decision the player makes will result in consequences.

On his involvement, Taylor comments, “It has been a great pleasure to collaborate with Obsidian. They are a very talented developer who really knows what it takes to build a deep and engaging RPG experience, and I can’t think of a better group to continue the Dungeon Siege series”.

“It’s a distinct privilege and thrill to become a part of the DUNGEON SIEGE legacy,“ said Feargus Urquhart, CEO and Co-Founder of Obsidian Entertainment. “This partnership with Square Enix is a milestone for both Obsidian and the franchise, and the two companies’ strengths for compelling characters and storytelling will shine throughout DUNGEON SIEGE 3.”

“Square Enix is proud to partner with Obsidian Entertainment for DUNGEON SIEGE 3,” said Mike Sherlock, Co-Chief Operating Officer, Square Enix Europe. “The company has a history in making some of the most immersive and entertaining videogames and is a perfect fit to take the franchise forward and create a new benchmark for the action-RPG.”

About DUNGEON SIEGE 3

Story

Torn asunder, the delicate balance of power between the kingdom of Ehb’s powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and fearsome weapons.

DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

Features
For the first time, play DUNGEON SIEGE on high-def consoles
Players will be able to adventure by themselves or with friends in co-op multiplayer
Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver
Pick from unique and highly customizable character classes with a wide range of abilities to choose from
Recruit companions with unique personalities, abilities and views on the world around them
Players will have weighty decisions to make that will impact their alliances, enemies and the culmination of the story

About Square Enix Ltd.
Square Enix Ltd., a part of Square Enix Europe business unit, is a London-based wholly-owned subsidiary of Square Enix Holdings Co., Ltd., one of the most influential providers of digital entertainment content in the world. Square Enix Ltd. publishes and distributes entertainment content from the Square Enix Group including Square Enix, Eidos and Taito in Europe and other PAL territories. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive, Crystal Dynamics and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 96 million units worldwide, DRAGON QUEST® which has sold over 53 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide, together with other well established products.

More information on Square Enix Ltd. can be found on the Internet at http://www.square-enix.com

About Obsidian Entertainment.
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality role playing games for Windows PC and console systems. Obsidian was founded in 2003 by five game development veterans who’ve produced, programmed, and/or designed award-winning role playing games for a variety of platforms over the last 15 years: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. Obsidian Entertainment’s Web site can be found at http://www.obsidian.net.