Posts Tagged ‘crate’

Haha, I like the thread title!

We may agree to disagree or, perhaps, it may be just a misunderstanding based on an imprecise communication of ideas on my part.

Often when I talk about making the game darker, people assume I mean visually darker. What I really mean, is thematically darker. When I say “sexier” like God of War, I’m speaking figuratively and not talking about actual sexual content and I’m not advocating that it should have been like God of War. Mainly, I’m just saying that we should have been a bit bolder in our decision making and advertising of the game. There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone’s grandmother. I was literally told by one of the higher-ups that the game should be designed so that his grandmother would want to play it (even though his grandmother had never played a game before in her life). We were building a game with relatively complicated and hardcore gameplay systems but trying to make it thematically and visually appealing to as wide a casual audience as possible. The end result, is that the game was a little more bland and generic in some respects than it should have been and the game world didn’t do much to convey a sense of danger.

One example of this would be the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence. It was felt by one of the higher-ups that people might feel wrong killing enemies that displayed any obvious intelligence. I guess somehow it is wrong to fight intelligent enemies but okay to slaughter dumb animals? We also weren’t originally allowed to have humans die, ever, in the game and no human corpses. (more…)

Promosing feature discussed in the forum. This list is taken from my blog at gameriot hellforge community.
Most of this are comparison to TQ system.

  • Larger inventory, less item AxB size. Stash and shared stash still in discussion/development. Still not sure about how they decide to make stash. The concerns is to remove the painful chore of moving loots to and from dozen of mules.
  • Better loots. In TQ, the loots is very diverse and so many unique loots. In fact it’s more than Diablo 2 loots. But most of epic/unique loots are beyond the ‘normal’ modes. Almost 70% loots are in Epic and Legendary difficulties (which is equal to Nightmare and Hell in Diablo 2). This flaw is promised to be optimized to better distribution of loots to make gameplay feel more rewarding.
  • Classes. Right now, the confirmed classes is soldier class, demolition class, illutionist/assasin and aetherialist. Another one is still been working on, but among considered class theme is a ranged based class and vampire theme. source
  • New kind of items/gears. Shoulder pad, hoods and long jacket is a welcome one, giving fresh feeling to APRG loots.
  • Gears will look more badass with heavier armor will have bulkier looking, and cloth and leather type armor like assassin gear will look more form-fitting.
  • Randomize dungeon is a promising one but still no words from developer about the randomize system.
  • Like in the official feature list, combat will feel more alive. Hit fx, criticals with camera shake, blood spatter, death fx, and ragdoll with dismemberment / gibs is already implemented. They also plan to allow monster to be knockdown while still alive and get back up. source
  • One music track is there for download. Try listening to it.
  • Improved modding tools. If you’re similar with TQ modding kits, you know how painful it is. You can check the modding tools in the forum with screenshots.

Check out the latest screenshot from upcoming ARPG Grim Dawn, from the spiritual maker of Titan Quest, Crate Entertainment. Check out their development forum.