Posts Tagged ‘News’

Yeah, the hints is all there for around one month, so it’s not that surprising. It’s just that we Dungeon Siege fans just want to at least hope that it will stay as DS. Check out this Gamasutra report about this. I have marked all the bullsheet that I can trace in this reports in bold type. It’s surprisingly a lot of crap in just one short reports.

Square Enix surprised fans of Gas Powered Games’ Dungeon Siegeaction-RPGs when it announced it would be publishing the third game in the series, with development handled by Obsidian Entertainment — and Obsidian has now revealed that Square Enix owns the franchise outright, giving the company inroads into the Western RPG market.

When the game was first announced earlier this month for PC, Xbox 360, and PlayStation 3, the relationship between Dungeon Siege III and the three companies was unclear. Obsidian CEO Feargus Urquhart shed more light on the situation during a Gamasutra-attended demonstration of the game at the E3 Expo in Los Angeles this week.

“Square actually purchased the IP from Gas Powered, and it’s a Square brand now,” Urquhart explained. He said Chris Taylor, Gas Powered founder and original Dungeon Siege designer, reviews every major new build of the game, although Gas Powered is not formally involved in development.

Chris gives us a lot of feedback, and we take all that criticism seriously, particularly when he says, ‘This doesn’t feel like Dungeon Siege,'” Urquhart said. “What we get from Square is a huge amount of support — a lot of good ideas about how they approach things in their games.”

The CEO claims he can’t even remember which company first proposed the idea. “It all happened simultaneously,” he said. “I’ve konwn Chris [Taylor] for years, and we’ve been talking to Square for at least a couple of years about doing a game with them. We had a team available, and Square was already working with Gas Powered on Supreme Commander 2.”

Square Enix’s ownership of Dungeon Siege broadens the famously RPG-centric publisher’s reach from Japanese-style RPGs to Western-style RPGs — although Dungeon Siege has always been closer to action-heavy Diablo series than to the narrative-driven Western RPGs like Obsidian’s own upcoming Fallout: New Vegas.

“There are 60,000 lines of dialogue in Fallout: New Vegas. There are not going to be 60,000 lines of dialogue in Dungeon Siege III,” Urquhart quipped. “We’re not going to have a conversation every five seconds.”

That doesn’t mean Obsidian won’t be applying its roleplaying experience to the game, however. While the studio plans to stay firmly with “action RPG” boundaries, Urquhart says the team definitely hopes to beef up the game’s narrative chops, with a rich world, more player quests, and better in-game storytelling.

“A lot of ARPGs are challenged by story — ‘Go kill the evil thing in the crypt,'” he said. “That’s been our big focus, and it’s a challenge. It’s something we work on all the time.

And this is what I called covering up their a**. Like the previous hints from previous BS about DS being made by Obsidian, this is just another one of the whole bunch of crap.

Chris gives us a lot of feedback, and we take all that criticism seriously, particularly when he says, ‘This doesn’t feel like Dungeon Siege,’

The Torch is Passed for a New Incarnation of the Classic Action-RPG

London (07 June 2010) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories, announced today that it is partnering with Obsidian Entertainment® on DUNGEON SIEGE® 3. With input from the original developer, Gas Powered Games®, Obsidian Entertainment will develop the next incarnation of the DUNGEON SIEGE franchise with Square Enix as the game’s publisher. Coming for the first time to high-def home video game consoles, DUNGEON SIEGE 3 will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

DUNGEON SIEGE 3 is representative of Square Enix’s ongoing strategic partnership with Western game developers and its commitment to increasing its presence in those markets. The game will bring together the beloved aspects of the DUNGEON SIEGE franchise with Obsidian Entertainment’s expertise, to create an evolved action-RPG experience. In addition to its arrival on high-def consoles for the first time, the game will also feature an all-new co-op multiplayer mode.

Originally created by Chris Taylor and his critically-acclaimed studio Gas Powered Games, Taylor will serve as an advisor during the development of the game. DUNGEON SIEGE 3 will seamlessly blend intuitive action gameplay and a robust RPG system in an immersive world where every decision the player makes will result in consequences.

On his involvement, Taylor comments, “It has been a great pleasure to collaborate with Obsidian. They are a very talented developer who really knows what it takes to build a deep and engaging RPG experience, and I can’t think of a better group to continue the Dungeon Siege series”.

“It’s a distinct privilege and thrill to become a part of the DUNGEON SIEGE legacy,“ said Feargus Urquhart, CEO and Co-Founder of Obsidian Entertainment. “This partnership with Square Enix is a milestone for both Obsidian and the franchise, and the two companies’ strengths for compelling characters and storytelling will shine throughout DUNGEON SIEGE 3.”

“Square Enix is proud to partner with Obsidian Entertainment for DUNGEON SIEGE 3,” said Mike Sherlock, Co-Chief Operating Officer, Square Enix Europe. “The company has a history in making some of the most immersive and entertaining videogames and is a perfect fit to take the franchise forward and create a new benchmark for the action-RPG.”



Torn asunder, the delicate balance of power between the kingdom of Ehb’s powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and fearsome weapons.

DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

For the first time, play DUNGEON SIEGE on high-def consoles
Players will be able to adventure by themselves or with friends in co-op multiplayer
Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver
Pick from unique and highly customizable character classes with a wide range of abilities to choose from
Recruit companions with unique personalities, abilities and views on the world around them
Players will have weighty decisions to make that will impact their alliances, enemies and the culmination of the story

About Square Enix Ltd.
Square Enix Ltd., a part of Square Enix Europe business unit, is a London-based wholly-owned subsidiary of Square Enix Holdings Co., Ltd., one of the most influential providers of digital entertainment content in the world. Square Enix Ltd. publishes and distributes entertainment content from the Square Enix Group including Square Enix, Eidos and Taito in Europe and other PAL territories. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive, Crystal Dynamics and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 96 million units worldwide, DRAGON QUEST® which has sold over 53 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide, together with other well established products.

More information on Square Enix Ltd. can be found on the Internet at

About Obsidian Entertainment.
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality role playing games for Windows PC and console systems. Obsidian was founded in 2003 by five game development veterans who’ve produced, programmed, and/or designed award-winning role playing games for a variety of platforms over the last 15 years: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. Obsidian Entertainment’s Web site can be found at

Torchlight is over last night but there still some more additional content to explore. This post gonna be quite a spoiler so just click away is you don’t want to spoil your game.


Torchlight ends at level 35 where you fight the last boss which is Odrak. Quite tough boss. Bummer though, it is not much challenging. Odrak is a huge monster, a dragon, and he summoning bunch of dragonkins. The dragonkin is the only part where it get hard cause I could died is they spray fire in group. Other than that, Odrak is nothing. Just click and slash him and keep your health and mana steady, than it is just a matter of time when he’s dead.

Compared to Diablo act boss, Andariel, Duriel, Mephisto, Diablo and Baal. All of them are quite tough to remember. Worst if you don’t have resistance to their attack type like poison for Andariel, cold for Duriel, lightning for Mephisto, fire for Diablo and.. I can’t remember Baal attack type;p

Well Odrak should thank me. At least I remember his name.

After killing Odrak, that means completing the main quest. Sylr comes to the dungeon telling about our killing and victory. She tell Odrak soul still dwell in the mine vein. So we can still explore level beneath the mountain. That mean to continue the play grinding for item and exp.

There is still other end option other than to keep playing. At the shared stash a new NPC appear. She said that we can keep playing or we can choose one item to give to a new character and play again. At the moment, I still not trying this.

There is also some more side quests like The Quest for Glory and Through the Portal quests. I’m not sure though whether this quest will be infinite or not.

Other than quest at the town, there are new two quest at the graveyard. Two NPC appear that are not there before. Both of them give a quest in a new dungeon of the crypt there. I’m not trying this yet.

So, thats Torchlight. Quite refreshing and not much of bummer. Overall it is quite good. Character is powerful and that’s make the game too easy. Maybe should try at least hard difficulty. Level area size is not much big. All is ok for me since I only want to finish it quickly.

If I should compare Torchlight to Diablo, it is Diablo 1 that’s the closest. Torchlight is not anywhere near Diablo 2, forget Diablo 3. Torchlight is just too small of ARPG. For the small price, it is not too bad. Diablo 1 have 16 levels and Torchlight have 35 level. But the fast gameplay make it just smaller than Diablo 1. In Diablo 1, I need to play it slower because, in Diablo 1, I usually cannot just face a lot of monsters at a time. That’s could mean instant. Usually most of us use the door tactic to make monster come one by one.

In Torchlight, my destroyer could just slash through the monster using ultimate skill in Might tree, the Devastate. With crit almost 5k, each monster only need 1 hit. That’s why it is so easy. I can even count the total time I died. And that not even because of monster strengh, but because I was careless.

Diablo 1 seems longer than Torchlight. That’s some memories.

Although I knew it is Matt Uelman that composing all the Torchlight sound and music, it’s bg music is too much like Diablo 1 or 2. You could say there’s Tristram living there. Well, at least that’s could, if not cure, lessen our diablo 3’s craving.

All is good. Good job and much gratitude to Runic for Torchlight. I hope Crate could make a decent game since they use the Titan Quest engine. And what’s the deal about Dungeon Siege 3 under development? Hey Chris, it has been over a year already and there’s still no news or hype about DS3? That’s killing your fans hope. At least release some screenshot 🙂

See ya later!

ps: Some Torchlight cook recipe here: Torchlight Transmutation Recipies

Now currently I’m at level 16. Torchlight is unexpectedly fun! They really have flow of interesting storyline. I still I don’t expect anything from the ending of the story. What could be happen?

Anyway, torchlight have some new game mech that turn out to be interesting. One of it is dungeon portal scroll. You can buy dungeon portal scroll from merchant at Torchlight town. As you can guess, this scroll open a portal to a dungeon, with different level of monster. Usually ranging from level 1-10, level 10-20, level 15-25 or many other. You can grind for item and experience there.

Other thing is, Torchlight is really easy. Not much challenging. Player skill is rather strong compared to monster. Even the boss monster. This make fighting boss monsters rather unsignificant. I don’t even remember any boss name, not even the strongest (and i don’t recall any strong boss). Playing this could be very much of smooth sailing. Stay tuned!



Torchlight have came out just several hours before. Runic also decided to release their game demo for prospect to try out their new arpg. So, I download the demo and go out for a play test.

Well, just as I suspected. Torchlight is just to similar to FATE. Look in the shot. The same fishing in the FATE. There are some more similarity to FATE.

  • One central town where player take quest.
  • Pet system is exactly the same.
  • Their world sytem. You go outside the town into dungeon and proceed downward into levels of dungeon. Same like Diablo 1.

I would say, this is just too weak of ARPG. Same for FATE. I never like FATE.

New thing that I don’t like here is the way the camera move when opening a window or talking to NPC. I felt kind of dizzy to that. I hope there will be patch for it.

Other thing, the new game engine is smooth and pretty. Inventory system is quite good. All item have same size, no need to play tetris arranging item in inventory. Skill system looks good too, but I still haven’t explore much of it. Only level 2 by now.

See you soon!

Folks at recently interviewed Diablo 3’s Lead Designer, Jay Wilson. This interview however seem a bit long, they said that they manage to ask fifty-six (56) question. So because of the length of the interview, they divide the IV into several post, starting with the non-mana resource system that will be implemented in Diablo 3.

So I don’t want to just cut and paste the post, but I will list down all the interview so far. Read up. 🙂

Jay Wilson Exclusive Part I: Non-Mana Resource Systems
Jay Wilson Exclusive Part II: The Monk
Jay Wilson Exclusive Part III: Items
Jay Wilson Exclusive Part IV: Skills and Stats
Jay Wilson Exclusive Part V: Character Builds and Variety *new
Jay Wilson Exclusive Part VI: Lightning Round *new

I might be don’t have much time to write long blog post but I still want to try write some about the good aspect of action-rpg. In other words, what kind of criteria they have in Diablo that we love so much. And for me good action-rpg is not just Diablo, there are excellent ARPG other than Diablo such as Titan Quest (strong graphic, audio, story and gameplay), Dungeon Siege I and II (although DSII is definitely better) and some others. Older linear one like Nox is quite good. Unfortunately, I’d never try Sacred 1 and 2. Never had the chance.

So, I hope to discuss this some aspects and then later we will talk about each ARPG I mention before. Keep hang out here.

Hi, welcome to this blog. Thank you for coming over here. I believe that you’re a fan of Diablo game by Blizzard. Basically I just made up this blog just to post anything related to Diablo especially current Diablo 3 development. Of course if you’re a fan of Diablo or even Blizzard, waiting patiently for Diablo 3 to come out would be too much for our heart and soul to take it. Worse, it could be several years before it comes out and that is not a difinite but a fairly statement, based on previous Blizzard track record.

Please bookmark my blog and leave comment to encourage me to update this blog. Of course I don’t have much time to do this, but if only any person care for my blog, even if only ONE, I’ll definitely response to you beautifully. So, please, if you have any expectation out of my blog, please leave a comment so that I’ll know someone come here, somebody read my blog.

I hope to post only Diablo topic here, but since Diablo fans might be Blizzard fans too, if there is exciting news about Starcraft 2, I’ll post it here too.

Bear with my language and grammar skill since I’m not an English native but English comes as second most important language in my country. My writing sucks after I graduated from secondary school. And that is because of my grammar.

And that’s all for now. Future post will be something like update, list of news of Diablo 3 so far. Most of it will be from top Diablo news site.

Thanks again for coming over here.