Posts Tagged ‘obsidian’

This is originally from incgamer video reuploaded by GulDarah. This Dungeon Siege 3 interview feature Feargus Urquhart, CEO of Obsidian.

More on Dungeon Siege 3. Gaming Union interviewed Obsidian CEO’s Feargus Urquhart about challenge aspect.

Gaming Union: “Besides increasing health and strength, how else are you building the challenge throughout the game?”

Feargus Urquhart: “A lot of times when you have a level of difficulty, normal, hard, insane, whatever, you just increase the hit points, so what we’re doing is … [giving] different settings for each encounter based upon your difficulty level, and it spawns different things. So what an easy encounter is one that’s just melee guys. But if you have melee guys and you throw a couple archers behind them, you haven’t doubled the hit points, but you’ve made the encounter a lot harder now.”

Gaming Union: “Can you tell us about any of the influences behind the changes to the game? You’re a studio picking up from another studio’s work, and you’re adding to it obviously.”

Urquhart: “A lot of the changes are bringing it from the PC to the console. Really a lot of it has been focusing on is that’s it’s gone from a point and click game which is very different from an animation and how the animation system works. When you’re controlling it, you want it to feel good and look good. One of the things we’ve really had to spend a lot of time on is figuring out how to get all that animation transitioning to look good and feel good. … And the PC will have a PC interface, so it won’t just be the game controllers, and we’re not going to turn off the controllers, so you can still play co op that way, but we’re PC guys, we want to have a really good PC interface. It’ll be mouse, it’ll be keyboard, it’ll be hot buttoned, all that.”

Gaming Union: “Thank you!”

I have read several articles about the impression of the Square demo of Dungeon Siege 3 at E3 2010 expo several days ago.

From reading several articles, I can fairly says that Dungeon Siege will not remains as hack and slash anymore. In fact, I didn’t bother to call it ARPG anymore.

Among the changes that really frustrated me is:

  1. Combat will not be mindless hack and slash anymore but instead, Obsidian will implement tactical combination of key in combat to produce variation of attack.
    – This so like the Witcher. I’ve played Witcher before and I can totally said that it is not my type at all. This is because the combat is too slow pace and involve specific and precise reaction to the time combat.
  2. There are two type of attack, first is one handed attack which is faster slashing attack and the other one is two-handed attack which more powerful and can slash many opponent at a time.
    – Now this is also sound like The Witcher. You should just call it The Witcher 1.5.
  3. The camera is over the shoulder type. While overview camera is still available, making the over the shoulder type as the main view also mean that the game is designed with that view in check.

Now now, I can totally expected that people who read this will say,

“What wrong with making it like RPG or the Witcher?”
“I couldn’t understand what’s wrong with all the new feature you complaining?”

Yes, no one saying it is wrong. But Dungeon Siege should remain as Dungeon Siege. It should remain true to what the old fan like about it. Now they trying to turn it into a whole new experience for classic RPG lovers.

It is not wrong, in fact RPG might have better and larger audience and it is very appealing in marketing view. But they should made a totally new game/franchise, not changing something as successful as Dungeon Siege into other genre. It is just not fair to their fans.

If you could be honest with yourself, you maybe could answer this question:

  • What if Diablo is made into RPG like Baldur’s Gate?
  • Neverwinter Night is made into hack and slash?
  • Starcraft is made into turn based strategy?
  • Civilization is made into real time strategy?
  • Command and Conquer series will be using system like Starcraft or Age of Empire?

And this question only can be answer by the respective game’s fans. I for sure will like if Neverwinter Night is made into hack and slash but Diablo as RPG is just plain sucks to me.

Chris Taylor will be supervised the development to keep it on check with the fan based? Sounds like lot of crap to me.

Yeah, the hints is all there for around one month, so it’s not that surprising. It’s just that we Dungeon Siege fans just want to at least hope that it will stay as DS. Check out this Gamasutra report about this. I have marked all the bullsheet that I can trace in this reports in bold type. It’s surprisingly a lot of crap in just one short reports.

Square Enix surprised fans of Gas Powered Games’ Dungeon Siegeaction-RPGs when it announced it would be publishing the third game in the series, with development handled by Obsidian Entertainment — and Obsidian has now revealed that Square Enix owns the franchise outright, giving the company inroads into the Western RPG market.

When the game was first announced earlier this month for PC, Xbox 360, and PlayStation 3, the relationship between Dungeon Siege III and the three companies was unclear. Obsidian CEO Feargus Urquhart shed more light on the situation during a Gamasutra-attended demonstration of the game at the E3 Expo in Los Angeles this week.

“Square actually purchased the IP from Gas Powered, and it’s a Square brand now,” Urquhart explained. He said Chris Taylor, Gas Powered founder and original Dungeon Siege designer, reviews every major new build of the game, although Gas Powered is not formally involved in development.

Chris gives us a lot of feedback, and we take all that criticism seriously, particularly when he says, ‘This doesn’t feel like Dungeon Siege,'” Urquhart said. “What we get from Square is a huge amount of support — a lot of good ideas about how they approach things in their games.”

The CEO claims he can’t even remember which company first proposed the idea. “It all happened simultaneously,” he said. “I’ve konwn Chris [Taylor] for years, and we’ve been talking to Square for at least a couple of years about doing a game with them. We had a team available, and Square was already working with Gas Powered on Supreme Commander 2.”

Square Enix’s ownership of Dungeon Siege broadens the famously RPG-centric publisher’s reach from Japanese-style RPGs to Western-style RPGs — although Dungeon Siege has always been closer to action-heavy Diablo series than to the narrative-driven Western RPGs like Obsidian’s own upcoming Fallout: New Vegas.

“There are 60,000 lines of dialogue in Fallout: New Vegas. There are not going to be 60,000 lines of dialogue in Dungeon Siege III,” Urquhart quipped. “We’re not going to have a conversation every five seconds.”

That doesn’t mean Obsidian won’t be applying its roleplaying experience to the game, however. While the studio plans to stay firmly with “action RPG” boundaries, Urquhart says the team definitely hopes to beef up the game’s narrative chops, with a rich world, more player quests, and better in-game storytelling.

“A lot of ARPGs are challenged by story — ‘Go kill the evil thing in the crypt,'” he said. “That’s been our big focus, and it’s a challenge. It’s something we work on all the time.

And this is what I called covering up their a**. Like the previous hints from previous BS about DS being made by Obsidian, this is just another one of the whole bunch of crap.

Chris gives us a lot of feedback, and we take all that criticism seriously, particularly when he says, ‘This doesn’t feel like Dungeon Siege,’

The Torch is Passed for a New Incarnation of the Classic Action-RPG

London (07 June 2010) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and other PAL territories, announced today that it is partnering with Obsidian Entertainment® on DUNGEON SIEGE® 3. With input from the original developer, Gas Powered Games®, Obsidian Entertainment will develop the next incarnation of the DUNGEON SIEGE franchise with Square Enix as the game’s publisher. Coming for the first time to high-def home video game consoles, DUNGEON SIEGE 3 will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

DUNGEON SIEGE 3 is representative of Square Enix’s ongoing strategic partnership with Western game developers and its commitment to increasing its presence in those markets. The game will bring together the beloved aspects of the DUNGEON SIEGE franchise with Obsidian Entertainment’s expertise, to create an evolved action-RPG experience. In addition to its arrival on high-def consoles for the first time, the game will also feature an all-new co-op multiplayer mode.

Originally created by Chris Taylor and his critically-acclaimed studio Gas Powered Games, Taylor will serve as an advisor during the development of the game. DUNGEON SIEGE 3 will seamlessly blend intuitive action gameplay and a robust RPG system in an immersive world where every decision the player makes will result in consequences.

On his involvement, Taylor comments, “It has been a great pleasure to collaborate with Obsidian. They are a very talented developer who really knows what it takes to build a deep and engaging RPG experience, and I can’t think of a better group to continue the Dungeon Siege series”.

“It’s a distinct privilege and thrill to become a part of the DUNGEON SIEGE legacy,“ said Feargus Urquhart, CEO and Co-Founder of Obsidian Entertainment. “This partnership with Square Enix is a milestone for both Obsidian and the franchise, and the two companies’ strengths for compelling characters and storytelling will shine throughout DUNGEON SIEGE 3.”

“Square Enix is proud to partner with Obsidian Entertainment for DUNGEON SIEGE 3,” said Mike Sherlock, Co-Chief Operating Officer, Square Enix Europe. “The company has a history in making some of the most immersive and entertaining videogames and is a perfect fit to take the franchise forward and create a new benchmark for the action-RPG.”



Torn asunder, the delicate balance of power between the kingdom of Ehb’s powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and fearsome weapons.

DUNGEON SIEGE 3 seamlessly blends intuitive action gameplay, a robust RPG system featuring a large selection of abilities, an extensive multiplayer component and the depth of story Square Enix and Obsidian Entertainment are known for creating.

For the first time, play DUNGEON SIEGE on high-def consoles
Players will be able to adventure by themselves or with friends in co-op multiplayer
Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver
Pick from unique and highly customizable character classes with a wide range of abilities to choose from
Recruit companions with unique personalities, abilities and views on the world around them
Players will have weighty decisions to make that will impact their alliances, enemies and the culmination of the story

About Square Enix Ltd.
Square Enix Ltd., a part of Square Enix Europe business unit, is a London-based wholly-owned subsidiary of Square Enix Holdings Co., Ltd., one of the most influential providers of digital entertainment content in the world. Square Enix Ltd. publishes and distributes entertainment content from the Square Enix Group including Square Enix, Eidos and Taito in Europe and other PAL territories. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive, Crystal Dynamics and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 96 million units worldwide, DRAGON QUEST® which has sold over 53 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide, together with other well established products.

More information on Square Enix Ltd. can be found on the Internet at

About Obsidian Entertainment.
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality role playing games for Windows PC and console systems. Obsidian was founded in 2003 by five game development veterans who’ve produced, programmed, and/or designed award-winning role playing games for a variety of platforms over the last 15 years: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. Obsidian Entertainment’s Web site can be found at

You heard that right. Obsidian will be developing sequel to dungeon siege franchise, and will be published by Square Enix and this project will be supervised by Chris Taylor himself. So how do you fell, honestly? What is your expectation after hearing that? How much faith do you have in GPG to maintain their DS franchise up to it’s fame?

obsidian logo

Obsidian+Dungeon Siege?

For me, not much at the moment. I don’t know very much about Obsidian. The only game that I’ve played by them is NW2, and I only could indulge just until reaching Neverwinter City for the first time. As far as I know, Obsidian have been getting a bit of bad reputatation for not completing/finishing several titles at the moment. I think KOTOR2 is included.

To get a bit of Obsidian fell, I decided to try NW2 back. Re-install it taking just about 15 minutes. NW2 taking about 6.5 gigabytes of harddrive space. At the time this writing, I just reaching Highcliff town just before reaching Neverwinter city. A bit short from before. I tried to play differently, using different camera angle and keep changing at different places. But my impression remain same as the first feel.

NW2 is not an ARPG, I know. So I won’t compare it to other ARPG. What I’m trying to compare is their performance, combat feel and some others. Not much. From perfomance alone, I will try very bad. I played this using ATI 2600XT, an on-par with 8600GT if you more familiar with nVidia. But it feel very slow and sluggish. Since, I’m an ARPG fans, I prefer to have fast pace gameplay, I having this sluggish jay walking really takes a toll of my brains. I feel like getting ill and catching up fever just because of it. And this is the top speed performance. Even at lowest settings, I believe I could get any faster. At the time of NW2 is release, many complain directed at performance issues. Many player only get 1-2 fps and the best I hear is 7-11 fps around the bioware forum. WTF? 11 fps? I don’t know how fast is that but I guess that is as much as I’m playing now.

Neverwinter Night 2: Notoriously Sluggish

Gameplay. When I says about combat feel before, I’m just ‘lightly’ talk about how the action and clicking feel, how responsive is the player action to mouse click. This is very important to me. Suppose you’ve played diablo 2 (!??), when you click anywhere to walk, character will immediately go there but in NW2 it takes about 500 milliseconds for any reaction to take places. This lag really made all the performance feel all the worst. Other thing such as delay tooltip to appear also annoying.

There are many other things that ARPG should feature well is designed badly.

The only good points of Obsidian is they are good with the graphics. Sadly, the performance issues giving that out. NW2 world is beautiful and the music is nice too. The music really suitable with the world/places they created. I can say that much.

Well, from that much of NW2, I think Obsidian knows how to make an ARPG. They don’t know how to make it. Chris Taylor said that he don’t know any other team that could continue DS franchise as good as Obsidian/Square Enix. But if he did mean it by the ability to make good story rather than overall ARPG experience, I guess DS3 gonna be sucks two times! As for my guess, Chris doesn’t want to announce, but DS3 gonna be much of classic RPG rather than ARPG. He clearly leave their strong fanbased of DS and gonna risk so much. Just like SupCom2, made to appeal to the mass audience and leaving fans clearly disappointed.

Chris Taylor himself. Respect just going down.

As lately, my faith in GPG to make great games is not the same as before. It’s just not there. It’s just gone. Lately, GPG games look really dumb to me in some terms. Like how all their games, starting from SupCom 1, Demigod, SupCom2, and latest King and Castle, all of them losing depth in their design. It true that SupCom made ground breaking evolution to RTS, but aestically it look flat and saturated. Not as vibrant anymore as their first game, Dungeon Sige 1 and Dungeon Siege 2. DS2 especially very beautiful world, vibrant, have great feeling, great sound and music, combat feel and story. But since SupCom, they start making vast game without arts and music.

Did anyone of you remember any of SupCom music or tune? Did you suddenly remember SupCom  when listening to certain music or tune? As sure as I’m, me not. GPG is not fun anymore. Demigod also, fun to play but leave no trace of memories to me. Space Siege suck, so I don’t want to say anything here, other than it is one and only GPG games after DS2 that actually have colors.

Bottomline, I just leave DS3 alone for now, just checking screenshot when any news feed regarding it appear. Although big title like this could make some better scene for ARPG, which is quite deserted lately.

I suggest you check out Grim Dawn for any real ARPG before Diablo 3.

ps: I think I wanna do some review for Titan Quest, for how GD should be.